Cut across the oncoming blade, not along it.
Every blade is a line. Drag parallel to their edge and yours slides off — and theirs
does not.
| drag | SLASH along the line your finger draws |
| double‑tap | PARRY — timing, not direction. It only catches a blade at the moment it lands, and a miss burns your guard. |
| double‑tap, then drag | STEP — get out of it. Always works, which is why it costs stamina and opens nobody up. |
A blade heats from violet to white as it arrives — that is your clock. Answer one and its owner is open for a beat; a slash inside that beat is what kills. Read, deflect, strike.
THE LIGHT renders through PlayCanvas, which has no software fallback — so rather than show you a black rectangle, it says so.
If you are on an older browser, or on a machine with GPU acceleration switched off, that is the thing to change. The rest of the site works fine without it.
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