booting engine
WASD move MOUSE look LMB fire RMB aim / zoom SPACE jump · hold = ⧗ BOOTS R reload SHIFT sprint CTRL crouch 1-4 weapon ⧗ TOKENS walk over one — ▲ spring · ◈ rush · ≋ hover · ✦ flight · ◷ slip left: move stick (full tilt = run) · right: drag to look, 2 fingers = aim · hold FIRE · JUMP (hold = ⧗ boots / hover / fly) · CROUCH · dbl-tap FIRE = reload · walk over a ⧗ token
FIRE
JUMP
CROUCH

Section 9 Taskforce Supergame

engine build · most frags takes the pot
Drop into a walled arena and rack up frags. Everyone antes $3030 and stakes cards into one pot — most frags when the clock runs out takes everything. Infinite respawns; a death is a setback, not the end.
◈ ante · $3030 each 50
◆ cards staked each 2
⚔ operatives in the match
▣ spawn loadout
▦ arena
✦ quality
pick your 2 cards for the pot
0 owned

VICTORY

most frags when the clock ran out

PAUSED

Pointer released. Click to lock the mouse and drop back in.

This build needs WebGL 2

Section 9's engine build renders through PlayCanvas, which has no software fallback — there is no 2D path to drop back to, so rather than show you a black rectangle it says so.

There is no fallback build any more — every game in the arcade renders through PlayCanvas. If you are on an older browser, or on a machine with GPU acceleration switched off, that is the thing to change.

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